Monday, February 15, 2010

AberMUD: A Perl MUD Framework

I have been working on a Perl MUD framework called AberMUD. Most of the core server logic is in a separate framework I called MUD. Though the framework is called AberMUD, I am mostly basing the framework on the Dirt code-bases, which are just a variant of the original AberMUD, but a very good one in my opinion. I think it would be great if people used MUD to build other bases like DikuMUD and TinyMUD, and brew up a framework of their own. I know I am itching to write one.

I played on MUDs a lot in my teenage years. It has always been a dream of mine to write a framework that makes it very easy for other people to crank out robust MUDs. With the rise in popularity of modern gaming, MUDs are a dying culture. I am hoping to keep it alive by making a convenient framework and hopefully a community to back it.

I am also using AberMUD to learn a lot of new cool things in the Perl universe. Listed are some modules that currently make this project really easy and fun to expand:
I may use other cool modules in the future like HTTP::Engine or something like it to build a web interface for managing components of the universe, like locations and objects.

AberMUD and MUD are both on Github for anybody to peruse and clone.

Documentation is still sketchy but I will make it a lot more verbose once the framework starts to settle. Feel free to give feedback!

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